![]() You select different levels based on Tarot cards and play through 5 at a time. In Story Mode, the goal is to seal the Arcana, mystical cards, Cronoa has lost in the dream world. The ending pictures differ depending on who you play as. When you get to the end, you'll get to see a picture with a few characters interacting. After you beat those 5 stages you can move further up to another letter. In Arcade, you can do three different difficulties: easy, normal, and expert. There are several different modes you can play in. Do your best to burst the bubbles and seal the cards!" It won't be easy, but Cronoa- and the whole universe- are counting on you to see this difficult task through the end! If you mean this challenge, you will be greatly rewarded. Each card has five challenging puzzles which must be solved in order to seal the card. The energy of each card will be out of balance unless someone brave and skillful can enter the dream world and seal each card. ![]() The Arcana, mystical cards, have fallen into dimensional cracks we call dreams. She comes to warn you of a dire situation, and to ask your help. " A peaceful day ends with a wild night when a character is awoken from a visit from Cronoa, Governess of the Future. The story from the North American Dreamcast booklet. 2.2.3 Explanation of the Chain Reaction. ![]() Of course, you can't buy Puyo Puyo Sun in the US yet. In the great scheme of things however this isn't as compelling as Puyo Puyo Sun. The important question: Is it worthy of purchase? Yes, especially if you're a fan of the still-addictive series. The monochrome bubbles, which use symbols rather than colors, work well, but they're a distant second to playing on a Color machine. Looks like the development team wasn't sure if it was going to add a GBC-specific mode or not until it was too late. The biggest offenders in this department are the bubbles themselves - there are plenty of colors available, yet many bubbles are colored in using stipple shading. While we salute the more-than-impressive effort made to fit the intricate designs of the arcade original onto the tiny GBC screen, the lack of color is off-putting. ![]() There's absolutely no reason why this game couldn't have one. The first and most glaring omission is the lack of a two-player mode. Despite this disappointing gameplay loophole there's plenty of fun to be had when you rack up extra lines of bubbles that are added to your opponent's pile by clearing many bubbles at once.īust A Move 4 has a fair number of letdowns, we're sad to report. However, it's easy to force the opponent to lose simply by taking your time with every shot. Once that's done you're thrown into a head-to-head match with a Game Boy-controlled opponent, and for the most part it puts up a decent challenge. At the start of each game you can choose what character to be, and each one has a different range of bubbles that will most likely appear during the game. These two are fine but offer no great incentive to continue playing besides a harder challenge later on. Challenge plays in a similar style in fact, it's almost like a baby puzzle mode. After clearing a stage you can choose what level to go on to via a map screen. The first is the one most Puzzle Bobble/Bust A Move arcade players will be familiar with: Keep clearing screens until you lose. Three game variations are available - puzzle, vs. Special bubbles increase the game's variety: Glue bubbles remain on the screen taking up space until all the bubbles above them are destroyed clone bubbles remain neutral and can't be cleared until bubbles they are connected to pop and gems destroy all bubbles of a particular color once hit. Each level must be cleared before the bubbles inevitably descend to the bottom row of the screen, in which case it's game over. These of course result in huge point bonuses later on. Any bubbles that are hanging off them disappear, too, so there's plenty of opportunity for smart combinations and quick screen clearances. If you connect three or more like-hued bubbles together, they pop. This is done by firing more bubbles up into the pile from your cannon at the bottom of the screen, which can be directed through 180 degrees. The objective of Bust A Move 4, as it always has been, is to clear the screen of differently colored bubbles. For the most part, this conversion has worked out well, but there are a few annoyances that prevent Bust A Move 4 from achieving classic status. Taito's bubble-popping puzzle game has been around in one form or another for half a decade now, and it's one of those games that seems perfect for the handheld format.
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